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Devlog
Open to Everyone!
January 27, 2024
by
Francois van Niekerk
1
Up to now we've only had mostly-private builds of the game. We wanted to limit the number of people with access, so we could keep iterating and make it even better. As of today we're happy to announce...
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[0.1.5] Hear No Evil
January 27, 2024
by
Francois van Niekerk
1
The big change in this update is completely new audio — the team at PolyForge have been working with us to overhaul all the sound effects and music in the game. We showed off some of this last year...
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[0.1.4] Flying Hover
January 27, 2024
by
Francois van Niekerk
1
This is a very small quick update we’re putting out to fix a couple bugs and do some polish. One notable change is flying enemies now have a little hover animation. Changes Hover animation for flyin...
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[0.1.3] Style Bump
January 27, 2024
by
Francois van Niekerk
1
We’re excited about some of the recent polish work we’ve been doing and we’re releasing a tiny update to get some of that in front of everyone. Style We have a pretty new icon for the game! We m...
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[0.1.2] Coat of Polish
January 27, 2024
by
Francois van Niekerk
1
This update comes with a number of significant improvements to the game’s usability. The UI is also much more readable now. It should be much easier to figure out what is happening in the game, like...
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[0.1.1] Mysterious Shrines Appear
January 27, 2024
by
Francois van Niekerk
1
This is a smaller update we wanted to get out (relatively) quickly to try address some of the stability issues with 0.1.0, but it also includes a bunch of other neat things, including new card and ene...
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[0.1.0] Titans Arrive
January 27, 2024
by
Francois van Niekerk
1
Everything was peaceful until the titans started appearing and harvesting the world. You must delve inside them and overcome their defences from the inside. Why are they here? What are they doing? Wha...
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[0.0.5] Charmed to Meta You
January 27, 2024
by
Francois van Niekerk
1
A bumper update that introduces a lot of big changes: meta progression with multiple unlockable locations and classes, charms, rewinding, and more! This update started with three goals: increase the d...
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[0.0.4] Hand of Cards
January 27, 2024
by
Francois van Niekerk
1
Yet another update with some big fundamental changes to the core of the game. Hopefully this is a much better and more enjoyable game, even though it’s still very much a prototype. Card-first Design...
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[0.0.3] Boss Bumping
January 27, 2024
by
Francois van Niekerk
1
It’s been quite a while since the last update, but this update has a lot of big fundamental changes to the game. The focus of this update was to fix some fundamental problems in the game, general im...
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[0.0.2] Quick Step
January 27, 2024
by
Francois van Niekerk
1
It's time for a quick incremental update. This is still not public, but now seemed like a good time to put out a minor update. There's still no tutorialization, so please read the instructions on the...
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[0.0.1] First Playable Prototype!
January 27, 2024
by
Francois van Niekerk
1
The first playable prototype has been uploaded! It's not public yet, but I'm looking to get more eyes on the game, so now felt like a good time to upload a build. I've been working on this for a littl...
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